ideas for freelancers

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ideas for freelancers

Post  Hexx on Thu Dec 06, 2018 5:59 pm

Karifean wrote:So long as we're still working on the map, we won't be releasing an unprotected version, sorry ^^;

And nope, Mastery bonuses won't be made to affect all classes again. Primarily because of the reasoning of "why do I have to level up the Priest to get the perfect Archer". You'll more likely see bosses rebalanced... though having a team will always surpass solo play and there will be bosses that are fundamentally meant for being tackled as a well-balanced party.

i have a few suggestions/ questions:
1- could you have job mastery also give a +5 bonus to all stats of the freelancers classes per job mastered?

2- you could change it so that instead of unlocking a freelancer by mastering a class, you always have them unlocked, but only gain access to abilities after youve obtained rank 10 in that specific ability.

3- you could have it so that mastering a class unlocks its innate ability for the freelancers too...

4- the freelancer's model is... meh, can custom skins or something be used instead?

Hexx

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Re: ideas for freelancers

Post  Hexx on Sun Dec 09, 2018 5:01 pm

also, how come freelancers dont get ults?


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Re: ideas for freelancers

Post  Karifean on Mon Dec 10, 2018 7:04 pm

1- could you have job mastery also give a +5 bonus to all stats of the freelancers classes per job mastered?

You mean in addition to the Ultimate Master bonuses? Or instead?

2- you could change it so that instead of unlocking a freelancer by mastering a class, you always have them unlocked, but only gain access to abilities after youve obtained rank 10 in that specific ability.

I guess that's possible but also seems like a bit of a needless complication. I'm not a fan of having Freelancers always unlocked since they'd be a total newbie trap in the beginning.

3- you could have it so that mastering a class unlocks its innate ability for the freelancers too...

Well, Freelancers have no innates, no ultimates, no direct mastery bonuses and no upgrades in an attempt to balance the fact that they 1. can pick a combination of any Q/W/E/R abilities, and 2. have much higher innate stats than other jobs if you do grind out the Ultimate Masters. I didn't want them to take over the endgame, I wanted them to be a solid choice, but for a team of specialists to be generally superior to a team of Freelancers.

As for unlocking the innate, there's a problem with that; even just allowing for Freelancers to use any combination of QWER abilities took a LOT of reordering abilities so there are no conflicting abilities (and even then I forgot about Stop, it probably causes problems if used together with Bolt or other spells of its kind) and the innates are an entirely new story when it comes to that. It'd probably require each job's innate ability to become a passive ability, which is a pretty big shift in itself.

4- the freelancer's model is... meh, can custom skins or something be used instead?

Agreed, it was just the most generic jack-of-all-trades model I could find; got any in mind that'd fit the job well?

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