LLNG problem
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LLNG problem
The code that was generated is too long to fit into the chat box...any clever ways around this?
omgimonfire- Posts : 2
Join date : 2011-10-27
Re: LLNG problem
That's curious. I thought long codes had a fixed length. Heck, I thought it was true of almost every code generated by WCIII.
At any rate, long codes don't save anything important. So basically, the solution is just to use short save codes.
I expect someone with the technical know-how to fix this will at some point though.
At any rate, long codes don't save anything important. So basically, the solution is just to use short save codes.
I expect someone with the technical know-how to fix this will at some point though.
Zergling_man- Posts : 345
Join date : 2011-09-11
Age : 31
Location : Wandering somewhere through cyberspace, probably
Re: LLNG problem
omgimonfire wrote:The code that was generated is too long to fit into the chat box...any clever ways around this?
if u talk about save load code then its easily make screenshot (print screen button on keyboard) then before u play open the screenshot and notepade and write the code to notepade, copy and ctrl+v in chatbox when u play
shadowvzs- Posts : 27
Join date : 2011-10-16
Re: LLNG problem
Shadowz, I took a screenshot. The code that was produced is simply too long to fit into the chat box along with the "-LLNG loading code" [nhVtI9xjGOHRsJnAogDEILzBKbCcgkqsHEt7Cu5K1gtwCwILThg5RWaoC6H#LAiX#tpGVzcsjdTj8ct2AkGzc
#zTNThvtETgo3Q16DhhCbkQEKCQ#$mrg]
^code
#zTNThvtETgo3Q16DhhCbkQEKCQ#$mrg]
^code
omgimonfire- Posts : 2
Join date : 2011-10-27
Re: LLNG problem
The long save is bugged, but that code fits the chat box fine. I hope you're not copying that line change character.
psxlover- Posts : 234
Join date : 2011-09-09
Age : 35
Location : Greece
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