"What a random email", or "long time no see!"
4 posters
Page 1 of 1
"What a random email", or "long time no see!"
Maybe I should get back into this game, ey.
Zergling_man- Posts : 345
Join date : 2011-09-11
Age : 31
Location : Wandering somewhere through cyberspace, probably
Re: "What a random email", or "long time no see!"
Yeah, thought the same.
Nazzov- Posts : 16
Join date : 2010-03-26
Age : 44
Re: "What a random email", or "long time no see!"
Well, patch 1.29 is out and SetDamageTaken works as hoped. This is powerful stuff...
Karifean- Posts : 390
Join date : 2010-03-28
Re: "What a random email", or "long time no see!"
SetDamageTaken being? Does this let us do more interesting things than just static armour types?
Zergling_man- Posts : 345
Join date : 2011-09-11
Age : 31
Location : Wandering somewhere through cyberspace, probably
Re: "What a random email", or "long time no see!"
Zergling_man wrote:SetDamageTaken being? Does this let us do more interesting things than just static armour types?
It allows catching a "Takes Damage" event and directly modifying the damage dealt to the target.
Now if only it was possible to check Attack/Damage Type of the damage source it'd be just about perfect ^^;
Karifean- Posts : 390
Join date : 2010-03-28
Re: "What a random email", or "long time no see!"
But in the meantime it can be used to reimplement armour/damage types if required, while also allowing interesting things like a night hunter's armour?
Zergling_man- Posts : 345
Join date : 2011-09-11
Age : 31
Location : Wandering somewhere through cyberspace, probably
Re: "What a random email", or "long time no see!"
Yep, selective damage increasing/decreasing based on whatever factors you want.
Karifean- Posts : 390
Join date : 2010-03-28
Whew, it’s been awhile
Been lurking since the newsletter email went out, with this new set damage does that mean we might see armor values plummet and instead have specific cases for the mitigation/offset of damage? In the current state it felt like if you wanted to deal any real damage through attacks on high armor targets that you would need to Tonberry first just to get their armor down to a reasonable reduction.
Then on the flip side, armor values became useless for the players and we would need to search for other ways to mitigate things such as all the block items. I’m not saying those should go away of course, but when looking at an item with armor vs an item with the chance to do something like block an attack entirely, you would take the block. Simply because the armor value made the reduction something silly like 1% or less.
I checked my main save code and all it’s items are majority block for that exact reason. It even became somewhat unreasonable to use magic resist gear such as Maxamillion simply because of something like the block chance on Adamantite Armor.
Anyway, keep up the good work and hopefully all the toys the patch gave make the quality of life for map design much better.
Then on the flip side, armor values became useless for the players and we would need to search for other ways to mitigate things such as all the block items. I’m not saying those should go away of course, but when looking at an item with armor vs an item with the chance to do something like block an attack entirely, you would take the block. Simply because the armor value made the reduction something silly like 1% or less.
I checked my main save code and all it’s items are majority block for that exact reason. It even became somewhat unreasonable to use magic resist gear such as Maxamillion simply because of something like the block chance on Adamantite Armor.
Anyway, keep up the good work and hopefully all the toys the patch gave make the quality of life for map design much better.
Andrenden- Posts : 252
Join date : 2012-08-15
Re: "What a random email", or "long time no see!"
Well we went back to a bit less crazy block values. No armors or helmets have block/eva anymore far as I recall, and no weapons barring the Main Gauche dagger and Tournesol sword.
Karifean- Posts : 390
Join date : 2010-03-28
Similar topics
» Ideas from a new member yet and old player ( am not old im being playing it for long time xD )
» Long savecode....
» Long savecode....
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum